Today’s Geek of the Week is Greg Lobanov, a student at Drexel University.
He’s roughly a decade younger than the average Geekadelphia writer and already cranking out multiple video games, effectively making us oldheads look bad.
Are you currently in school? Where do you go and what for?
I attend Drexel University, studying Digital Media. I’m currently in my second year, and it’s been quite a learning experience thus far. It’s been my first time working with 3D modeling and animation, I must say it’s been quite a challenge.
How did you get into game design?
I can’t pin it to a single moment or reason—from a very young age I enjoyed making games, though back then it was with paper, cardboard and markers. Something about it felt very natural to me, defining rules of play and making the pieces. I also loved drawing comics and writing stories to go with them. When I started to get into computers and the internet, all those things got tangled up, until some point I was making computer games.
What kind of games or people inspire you?
I think the best (and most inspiring) games are the ones that give the best “feel.” You might be thinking that’s very vague, but I stand by it. I find a lot of games very interesting and effective for all very unique reasons. The qualities that make a good game are far from universal; they’re hard to define in strict germs. Generally, I think that you can realize a game is great from the point of being able to nearly feel the passion that the artists and designers put into it. That passion transfers into my own work.
I liken myself to director Quentin Tarantino and musician James Murphy in the respect that my inspirations are often shown very clearly through my work and combining them in unique ways. (more…)