Jordan Martin is a local analog game developer who is currently in the process of creating a very cool website called Turnorder. I met up with him at PAX East 2014, and afterwards, got a chance to sit down and interview him to find out more about Turnorder and learn more about his history as a game designer.
Hey, Jordan! I’ve been a big fan of your work for a while now, but let’s get the Geekadelphia fans in on the secret. Who is Jordan Martin?
Well, I am an illustrator and game designer, but right now I am focusing my efforts on Turnorder. I spend most of my time staring at a piece of paper or a computer screen trying to design something.
What other projects have you worked on?
I have worked on some personal projects in the game design field, and I have done a lot of behind-the-scenes work with Luke Peterschmidt. The most recent game I designed was for the Global Game Jam, which was a little micro game called “How To Human” that we designed in the 48 hours of the game jam.
You’ve got a lot of projects going on right now. Can you tell us about Turnorder?
Turnorder is putting tabletop games within reach of as many people as possible. We want to make a site that is user-friendly and easy to get into. We want integration with the rest of the web, things like login with Facebook, share to Twitter, and all of those sorts of social integrations. You’ll be able to easily add games to your library, as well as log your plays. There are a lot of features we are working on, but we are allowing people to request entry into the alpha now. We are starting things out extremely basic, because we want everyone to be a part of the process from the beginning. If you get in on the alpha now, you will be able to watch the site go up around you, and you will be able to have a voice in how things are built.
What else are you working on?
While I am concentrating the bulk of my efforts towards Turnorder, I do have some games I am doing a bit of graphic design for, and I’m always drawing something.
What got you into game development?
I have honestly been trying to make games since I was a kid; although when I was a kid they weren’t really games, they were more like pieces of wood or cardboard that resembled a game board. When I was heading off to college, my cousin and I started designing a game that one day we will publish, and since then I have been working on all sorts of things. Meeting Luke Peterschmidt, and subsequently working with him, was what propelled me into the professional world.
What do you have planned for the future?
I plan on seeing Turnorder into the future. We have lots of plans for Turnorder, but I don’t like to worry too much about the future because it can distract from the present.
Do you have any advice you want to give to people aspiring to create games?
I believe I have said this before, and I’m sure I’ll say it again: just do it. The most important thing is to keep trying. Not all your ideas will work out, and sometimes you will put a lot of time into something that doesn’t work at all, but you need to be wiling to move on and move forward.
Where can we find more information about Turnorder?