Giant robots. Alien invaders. Mad scientists. No, this isn’t Guillermo del Toro’s masterful ode to nerdom Pacific Rim, this is Tears of a Machine.
In the world of Tears of a Machine an alien force launches large scale raids on cities around the world. Their target is the population and mass abductions are part of every attack. The giant bug robots are more than a match for any conventional weapons but their most feared weapon is the Magnas; a hundred-foot-tall monster with the appearance of a disfigured angel, charred black by the heat of falling from orbit. These terror weapons spread chaos and destruction.
To fight back against the enemy a secret scientific group called the Cloistered Research Council emerged and offered the world new weapons built from the reverse-engineered alien technology. Their price was for the weapons to only be used by an international coalition and for the CRC to be allowed to maintain their secrecy and autonomy. The Earth’s Preservation Force was formed.
Earth’s greatest new weapon is the Symbiotic Android Interface, or SAInt. A human version of the Magnas but a Magnas is a monster and the only way to make it docile and controllable is to lobotomize it, leaving a gap in its mind. Human pilots must fill this gap but if a pilot is too old then his mature mind can’t connect to the SAInt. Only teenagers with their still-growing neurons can merge minds with a SAInt and lead it into battle.
Tears of a Machine is a tabletop story game (or RPG) of giant robots and teenage pilots inspired by the mecha anime shows that I love: Neon Genesis Evangelion, Fafner: Dead Aggressor, Gunparade March and others. Playing the character of a young pilot, you’ll be connected to the brain of a SAInt, a robot crusader with a dangerous will of its own, and sent to fight the alien raiders and their monstrous war machines.
Helmed by creator Russell Collins, the team behind Tears of a Machine includes some of the Philly Geek Awards nominee Velociraptor! Cannibalism! team and the talented Nathan Paoletta as Graphic Designer. The project only needs a modest $7,000 to go to print, and who doesn’t want a few more giant robots in their lives?
The Project: Tears of a Machine
Creators: Russell G Collins
Sweet Spot: $30 is the jumping off point for physical copies of the game, but copies are limited. If you’re feeling extra generous, you can back at the $300 level to bestow an additional reward on all of your fellow backers who’ve pledged $30 or more and grab a whole lot of extra swag for yourself.
Funding Deadline: August 2nd, 2013
More Info: The Kickstarter page has tons of information on the game systems, setting, and creative team. Russell’s site has a lot more info, and gives some great insight into the importance of accessibility in gaming.
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